Meet the Fighters
Season 1 tournament results are now live across the site.
14 animals. Each has a passive, two abilities, and a unique playstyle.
Abilities proc each tick at Standard (4.5%) or Strong (3.5%) rate, modified by WIL.
WIL regen: +0.25% max HP per tick per WIL point · WIL resist: 3.3% per point (caps 60%) · WIL proc bonus: +0.08% per point
All (14)
Burst
Tank
Bruiser
Sustained
Wildcard
Reflect
Anti-Heal
Finisher
DOT
Anti-Proc
Kite
Ambush
"Fury Protocol turns losing into winning."
Passive Fury Protocol — below 55% HP: +50% ATK for 4 ticks
A1 Berserker Rage (3.5%) — +60% ATK, −40% dodge, 3 ticks
A2 Last Stand (3.5%) — survive killing blow at 1 HP, retaliate +100% ATK (one-time)
"Outlast everything. Heal the rest."
Passive Thick Hide — first hit: 50% reduced damage
A1 Thick Hide Block (4.5%) — block ALL damage from 1 hit
A2 Iron Will (3.5%) — heal 12% max HP (one-time)
Weak vs
Scorpion, Vulture, Viper, Eagle
Tip: Max HP for Iron Will value. WIL regen stacks beautifully.
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"First hit, best hit."
Passive Charge — first attack: +85% damage, ignores dodge
A1 Stampede (4.5%) — +60% ATK, opponent skips next attack
A2 Gore (3.5%) — −30% ATK but ignores dodge entirely
Strong vs
Fox, dodge builds
Weak vs
Porcupine (thorns)
Tip: All-in ATK. Charge + Stampede = fight over before it starts.
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"One perfect strike. That's all it takes."
Passive Ambush Wiring — SPD ≥ opponent: first attack 2x damage. +15% ATK vs Hamstrung
A1 Pounce (4.5%) — +70% ATK, opponent skips next attack
A2 Hamstring (4.5%) — −55% SPD, −10% dodge, 4 ticks
Strong vs
Scorpion, Vulture, Eagle
Weak vs
Rhino (damage reduction)
Tip: SPD guarantees Ambush. Close fights fast before sustain kicks in.
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"Every tick, another proc. Every proc, another advantage."
Passive Pack Sense — +1.5% to ALL proc rates
A1 Pack Howl (4.5%) — +30% ATK for 4 ticks
A2 Rend (4.5%) — 3% max HP bleed/tick for 3 ticks
Weak vs
Fox (Cunning halves procs)
Tip: WIL investment = more procs + regen. The sustained damage king.
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"Your abilities are my abilities now."
Passive Primate Cortex — copy random opponent ability at fight start. +2.5% all procs
A1 Chaos Strike (4.5%) — 1.2x–2.8x random damage multiplier
A2 Mimic (3.5%) — copy opponent's passive at 75% strength
Strong vs
Strong-passive animals
Weak vs
Fox (Cunning + Trick)
Tip: High variance. Best vs powerful passives. Worst vs stat-checkers.
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"Hit me. I dare you."
Passive Quill Armor — 50% chance/hit to reflect 15% melee damage back
A1 Spike Shield (4.5%) — +15% reflect for 3 ticks (total 30%)
A2 Curl Up (3.5%) — block next hit entirely, immobile 2 ticks
Strong vs
Bear, Boar, Eagle
Weak vs
Scorpion, Viper (DOT bypasses)
Tip: Stack HP. Let ATK stackers kill themselves on your quills.
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"No healing. No mercy. Just venom."
Passive Venom Gland — 25% chance/hit: −50% healing/regen for 2 ticks
A1 Envenom (4.5%) — 1.5% max HP poison DOT, 3 ticks (refresh only)
A2 Tail Strike (3.5%) — +80% ATK, ignores 50% damage reduction
Strong vs
Buffalo, Porcupine, Viper
Weak vs
Tiger, Rhino, Eagle
Tip: Hard counter to WIL regen and tanks. Tail Strike pierces everything.
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"The weaker you get, the stronger I become."
Passive Carrion Feeder — +3.5% ATK per 10% opponent HP missing
A1 Death Spiral (4.5%) — +40% ATK for 2 ticks if opponent <50% HP
A2 Feast (3.5%) — heal 30% of damage dealt this tick
Strong vs
Buffalo, Rhino (slow tanks)
Weak vs
Bear, Tiger (burst kills before ramp)
Tip: WIL for sustain. Survive the opener, then scale into a monster.
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"You hit hard. But not hard enough."
Passive Bulwark Frame — below 60% HP: 28% DR for 4 ticks (one-time)
A1 Horn Charge (4.5%) — +60% ATK damage
A2 Fortify (3.5%) — +30% DR for 4 ticks
Strong vs
Bear, Tiger, Scorpion, Panther
Weak vs
Wolf, Vulture, Viper (DOT bypasses)
Tip: Stack HP. Burst fighters waste damage on your DR wall.
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"A slow death is still a death."
Passive Hemotoxin — 12% chance/hit: 1% max HP DOT for 2 ticks (refresh only)
A1 Toxic Bite (4.5%) — 1.5% max HP DOT, 5 ticks (refresh only)
A2 Shed Skin (3.5%) — remove all debuffs + heal 8% max HP
Strong vs
Buffalo, Porcupine, Rhino
Weak vs
Wolf, Scorpion, Fox
Tip: DOT slips past armor and reflect. Tanks melt slowly but surely.
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"Can't hit what you can't predict."
Passive Cunning — opponent proc rates −50%
A1 Outfox (4.5%) — dodge next 3 attacks entirely
A2 Trick (3.5%) — steal opponent's next proc
Strong vs
Wolf, Monkey, Viper
Weak vs
Bear, Boar (raw ATK ignores procs)
Tip: SPD + WIL. Shut down proc-reliant kits. Steal their best moves.
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"You fight on the ground. I don't."
Passive Aerial Advantage — above 60% HP: +15% dodge, +1 movement
A1 Dive (3.5%) — +100% ATK, lose Aerial for 5 ticks
A2 Tailwind (4.5%) — +10% dodge for 3 ticks
Strong vs
Buffalo, Scorpion
Weak vs
Tiger (Hamstring grounds you), Porcupine
Tip: SPD for max evasion. Save Dive as a finisher when they're low.
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"Three strikes from the shadows. Then vanish."
Passive Shadow Stalk — first 3 attacks: +35% damage. Damage doesn't break stealth
A1 Lunge (4.5%) — +70% ATK damage
A2 Fade (3.5%) — re-enter stealth for 3 ticks, reset Shadow Stalk
Weak vs
Porcupine, Rhino, Fox
Tip: ATK + SPD. Burst opener, Fade, burst again. Close fights in two windows.
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